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Profile
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Welcome

Well hi there!!

Welcome to my website. Click any of the icons in the dock to explore the different sections.

About

Suri Feng

A creative and game developer who loves art, music, and all dishes that contain potato.
First year student at USC!

Education
Bachelor of Fine Arts in Interactive media and game development
Other Interests
Collecting Pokemon cards & playing the Pokemon TCG
Solving the rubik’s cube. My PB is 18.23 rn >:)
Going to Barnes and Nobles
Favorite Food Places
In n Out
Yangguofu Malatang (With Wang Lao Ji)
Raising Canes, specifically the box combo
Honorable mention to Buldak Ramen even tho it’s not a restaurant
Language Proficiency
Fluent in English and spoken Mandarin.
Can speak conversational French.
Projects
Nocturne
Role: Game Developer Tools: Unity, C#

Developed a game inspired by my band. I modeled assets, scripted enemy AI and core gameplay systems, and iterated on player feedback through multiple rounds of playtesting.

Process Highlights
  • Led playtest sessions and translated participant feedback into targeted pacing and clarity improvements.
  • Produced a concise trailer/demo that communicated the game’s tone, mechanics, and player hook.
  • Defined and documented the core gameplay loop to align design intent with implementation.
  • Project site · Process & details
Akinned
Role: Translator & Artist Tools: Procreate, Narrative Localization

Translated the game’s narrative from Chinese to English, ensuring linguistic accuracy while preserving tone and humor. Illustrated characters, backgrounds, and asset art to enhance visual storytelling.

Process Highlights
  • Collaborated with an international team across time zones, adapting communication and workflow practices to maintain momentum.
  • Integrated multiple visual approaches into a cohesive art direction for the final game build.
  • Project site
Bubble Weaver
Role: Composer & Sound Designer Tools: Soundtrap, Audio Looping

Created three unique songs for the game using Soundtrap, using limited tools to develop an immersive soundscape that elevated the game’s unique art direction and player experience.

Process Highlights
  • Composed distinct tracks for each level and engineered seamless loops for uninterrupted gameplay flow.
  • Developed the soundtrack around a meditative sonic direction to support the game’s atmosphere.
  • Project site · Demo video
Silent Shore
Role: Lead Artist & Designer Tools: Paper Prototyping, Procreate

Helped design and prototype a horror board game. As the lead artist, I developed original character, token, and location designs, and refined core mechanics to align them with the game’s thematic intentions.

Process Highlights
  • Facilitated paper prototype sessions to refine rules and validate the player experience before final art production.
  • Incorporated playtest feedback to improve both visual communication and overall gameplay flow.
  • Game images
Art

Ruins

2025 · Digital illustration

Mantis Tree

2024 · Digital illustration

Horror Board Game Assets

2025 · Asset sheet and visual development

Supply Shed

2025 · Environment concept illustration

More Works

More pieces are in progress and will be added soon.

Music
Bubble Weaver OST — Menu Theme
00:00 / 00:00
Contact

Contact Photo & Poster

Email

Notes:
Contact me! By carrier pigeon or one of these other ways :)